DIGITAL ARTIST AND DESIGNER
I am Gabriele Elena Simulynaite — an artist by blood, by nature, and by name. I create under the identity of Electric Peacock.
I come from a bohemian bloodline — generations of painters, interior designers, furniture designers, sculptors, opera singers, and actors. I was born and raised in Lithuania, surrounded by creativity. In my family, art wasn’t taught — it was inherited. It shaped how I see the world: through color, space, rhythm, and feeling.
I studied costume and textile design, then entered the film industry, working in the art and costume departments of international productions. That hands-on experience gave me a deep understanding of visual storytelling, collaboration, and atmosphere.
Five years ago, I moved to the UK, where my path merged with technology. I began working at Mo-Sys Engineering, where Unreal Engine became my primary tool — not only a medium I taught myself, but the software I used daily to build, convert, and optimize scenes for virtual production.
At Mo-Sys, I:
Created 3D environments from scratch
Converted scenes and assets from various platforms and marketplaces into Unreal
Prepared and optimized real-time environments for LED walls, green screens, and live production workflows
Contributed to international exhibitions like NAB, IBC, ISE, and MPTS, in collaboration — under the Mo-Sys roof — with teams from Canon, LG, Alpha Lights, and NovaStar
Now I work independently under the name Electric Peacock.
I continue to work in:
Virtual production for the film industry
Games
Virtual reality concerts and music-based experiences
Music videos with symbolic and surreal design
Immersive installations and experimental performance environments
My work bridges the traditional and the digital — combining the emotional depth of my artistic roots with the precision of real-time tools.
I don’t follow styles — I follow feeling.
I don’t just build spaces — I build presence.
I don’t follow styles — I follow feeling.
I don’t just build spaces — I build presence.
This is more than design.
It’s legacy, adapted for the future.
It’s legacy, adapted for the future.
Gabriele Elena Simulynaite Artis (Electric Peacock)
computer skills
Unreal Engine 5 Expertise
Worldbuilding & Level Design – immersive and narrative-driven environment creation
Scene Optimization – performance-focused adjustments for real-time workflows (LED walls, VP stages)
Materials creation & Lighting – setup of stylized and photoreal materials with dynamic and baked lighting workflows
Blueprints (Basic) – implementation of simple logic, interactivity, and environment behaviors
Modeling Tool – in-engine geometry creation and editing for rapid environment prototyping
UV Editing & Texture Setup – preparation and cleanup of assets for real-time application and custom surface detailing
Sequencer – timeline-based scene management for layout, timing, and cinematic shots
Simple Animation & Retargeting – integration and retargeting of animations for in-scene characters and motion
Cameras & Post-Processing – cinematic camera setup, lens effects, and mood-driven post-processing
Scene Integration – adaptation and optimization of assets from marketplace content and external software (FBX, OBJ, etc.)
Rendering & Real-Time Engines
Virtual production workflows – LED walls, green screen environments
AI & Creative Tech Tools
ChatGPT – workflow support, scripting, idea generation, client communication
Sora (OpenAI) – AI video concepting & testing
MidJourney – AI-driven concept art, moodboarding, style development
Collaboration & Pipeline Tools
Perforce (P4V) – version control for Unreal projects
Microsoft Teams, Zoom, Miro – remote collaboration & planning
Fab, Quixel, CGTrader, TurboSquid – Asset platforms
education
2018-2020
vilnius academy of arts
textile art and design
master's degree
2012-2017
vilnius academy of arts
costume design
bachelor degree
2011-2012
vilnius college of design
Graphic communication design
higher / professional degree
2010-2011
vilnius college of design
Fashion Design
higher / professional degree